Programmer and CMU PhD Tom Murphy created a function to “beat” NES games by watching the score. When the computer did things that raised the score it would learn how to reproduce them again and again, resulting, ultimately, in what amounts to a Super Mario Brothers-playing robot. The program, called a “technique for automating NES games,” can take on nearly every NES game, but it doesn’t always win. [Pretty cool. Reminds me of when I hex-edited saved games in Snake in the 1980s to simulate playing the game "perfectly".]

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