Här bjuder RiotMinds på ett stycke svensk rollspelshistoria! Först tänkte vi: Det som har varit, har varit! Sen tänkte vi: Varför inte? Och därför väljer vi nu att, som i ett led av det stora 30-årsjubileumet, släppa Drakar och Demoners historia fritt.

Essentially, during both the morning commute and the drive back home from work in the evening, Northenden becomes a traffic bottleneck, with hundreds of cars either trying to get onto the motorway, or out into Didsbury. I have to pick up and drop my child off at nursery in Didsbury a couple of times a week, and quite honestly, the drive is like hell on Earth at the worst of times. At least, this is my reasoning for the ugly traffic. In fact, I've contemplated numerous times exactly what causes the pileups in Northenden, sometimes wondering whether it's simply that the town is laid out in an awful fashion. Now, with the incredibly scientific power of SimCity, I will finally get to the bottom of what is the real cause.

Flixel is an open source game-making library that is completely free for personal or commercial use. Written entirely in Actionscript 3, and designed to be used with free development tools, Flixel is easy to learn, extend and customize.


VIM Adventures

vim-adventures.com/, posted 2012 by peter in game learning online text

VIM Adventures is an online game based on VIM's keyboard shortcuts (commands, motions and operators). It's the "Zelda meets text editing" game. It's a puzzle game for practicing and memorizing VIM commands (good old VI is also covered, of course). It's an easy way to learn VIM without a steep learning curve.

You play a blinking cursor appearing one day in a semi text based world inhabited by little people but ruled by bugs. You soon discover that your arrival was foretold by an old prophecy and that you're expected to restore order to the world.


Carrom.se web

carrom.se/, posted 2012 by peter in game inswedish

Under en resa till Indien för många år sedan, lärde sig jag och min bror under ett par veckor i Goa

att uppskatta Carrom. Sittandes under några palmer i eftermiddagshettan, gärna med en läskande Gin Tonic i handen,

tillbringades många timmar med detta uråldriga spel. Carrom är kul och underhållande redan från början men det tog oss inte lång tid att

förstå att det är ett spel som man kan ägna en livstid åt. Nu vill vi att fler svenskar får upp ögonen för Carrom;

vi lanserar webbsajten Carrom.se. Blir ni frälsta så kan ni beställa ert eget Carromspel.

Apparatus is a sandbox puzzle game for Android devices. Use your hammer to pin planks and wheels together to build anything you can imagine, connect your apparatus to motors and give them power using batteries.

Admittedly, I haven't tried it, but it looks like a lot of fun and I really like sandbox games. I almost wish I had an Android device now.

Play Super Mario Bros. in your browser. You don't have to play as Mario though; various other characters from various other games are also available. They bring whatever capabilities they have in their original games into the Mario world. I only tried it for a little while but it seems very well done.

The Linux Game Tome was started by Tessa Lau in 1995 when the phrase "Linux game" meant either sasteroids or xtetris.

She culled the best games from sunsite's Linux games, scoured the net for classic X11 games, and put together a compendium of amusing ways to waste time.

After two years of regular updates, the Tome started to sprout cobwebs as its creator lost interest in downloading the latest and greatest in Linux entertainment.

Bob Zimbinski felt the absence of the resource, so in 1998 he contacted Ms. Lau and created a new Linux Game Tome around the original data.

The new Linux Game Tome went online with just over 100 games in its catalog.

At this writing (December 2002), the database contains just under 1000 games and game-related items.

The Linux Game Tome has also grown to

include a user rating system, active discussion forums, and an IRC channel.

Srivastava realized that the same logic could be applied to the lottery. The apparent randomness of the scratch ticket was just a facade, a mathematical lie. And this meant that the lottery system might actually be solvable, just like those mining samples. “At the time, I had no intention of cracking the tickets,” he says. He was just curious about the algorithm that produced the numbers. Walking back from the gas station with the chips and coffee he’d bought with his winnings, he turned the problem over in his mind. By the time he reached the office, he was confident that he knew how the software might work, how it could precisely control the number of winners while still appearing random. “It wasn’t that hard,” Srivastava says. “I do the same kind of math all day long.”

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