Writing a Raytracer in Rust - Part 1 - First Rays | My New Hugo Site
https://bheisler.github.io/post/writing-raytracer-in-rust/, posted 2017 by peter in 3d development graphics howto rustlang
Hello! This is part one of a short series of posts on writing a simple raytracer in Rust. I’ve never written one of these before, so it should be a learning experience all around.